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发布于2026-08-06 阅读(0)
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So you want to start making games with Ja va on Ubuntu? Good choice. Whether you're a total beginner or just switching from Windows/macOS, this guide walks through the whole setup—from installing the JDK to writing a simple moving-rectangle game. No fluff, just the steps that actually work.

The JDK is the bedrock of everything. It gives you the compiler (ja vac) and the runtime (ja va) to build and run Ja va programs. For game development, stick with an LTS version like OpenJDK 17 or 21. They're stable, well-supported, and play nice with modern libraries.
sudo apt update && sudo apt upgrade -ysudo apt install openjdk-17-jdk -yja va -version and ja vac -version in the terminal. You should see something like:openjdk version "17.0.11" 2024-10-15
OpenJDK Runtime Environment (build 17.0.11+9-Ubuntu-0ubuntu2.24.04)
OpenJDK 64-Bit Server VM (build 17.0.11+9-Ubuntu-0ubuntu2.24.04, mixed mode)Setting JA VA_HOME is one of those small steps that sa ves you headaches later. Tools like Ma ven, Gradle, and IDEs rely on it to find your JDK.
sudo update-alternatives --config ja va and copy the path before /bin/ja va (e.g., /usr/lib/jvm/ja va-17-openjdk-amd64).nano ~/.bashrc (or ~/.zshrc if you use zsh).export JA VA_HOME="/usr/lib/jvm/ja va-17-openjdk-amd64"
export PATH="$JA VA_HOME/bin:$PATH"source ~/.bashrc.echo $JA VA_HOME—it should output your JDK path.You can write code in a text editor, but an IDE makes debugging, project management, and refactoring much smoother. Here are the top picks for Ja va game development on Ubuntu:
sudo snap install intellij-idea-community --classicsudo snap install eclipse --classicOnce you move beyond a single-file project, you'll want a build tool to handle dependencies and compilation. For game projects, Ma ven or Gradle is pretty much mandatory.
sudo apt install ma ven -y
Verify with mvn -version.
sudo apt install gradle -y
Verify with gradle -version.
You don't want to reinvent the wheel. These libraries handle graphics, input, and audio so you can focus on the game logic.
com.badlogicgames.gdx
gdx
1.13.1
org.lwjgl
lwjgl
3.4.2
Let's put it all together with a minimal 2D game using Ja vaFX. It's a blue rectangle you can move with arrow keys—simple, but it proves the setup works.
Main.ja va):import ja vafx.application.Application;
import ja vafx.scene.Scene;
import ja vafx.scene.layout.Pane;
import ja vafx.scene.paint.Color;
import ja vafx.scene.shape.Rectangle;
import ja vafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) {
Pane root = new Pane();
Rectangle rect = new Rectangle(50, 50, 50, 50);
rect.setFill(Color.BLUE);
// Move rectangle with arrow keys
rect.setOnKeyPressed(event -> {
switch (event.getCode()) {
case UP: rect.setY(rect.getY() - 10); break;
case DOWN: rect.setY(rect.getY() + 10); break;
case LEFT: rect.setX(rect.getX() - 10); break;
case RIGHT: rect.setX(rect.getX() + 10); break;
}
});
root.getChildren().add(rect);
Scene scene = new Scene(root, 800, 600);
scene.setOnKeyPressed(event -> rect.requestFocus()); // Focus on rectangle
primaryStage.setTitle("Simple Ja vaFX Game");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}Main class and select "Run". A window appears with a blue rectangle that moves when you press arrow keys.AnimationTimer (Ja vaFX) or LWJGL's glfwSwapBuffers for smooth animations.Follow these steps and you'll ha ve a fully functional Ja va game development environment on Ubuntu. Start small, experiment with the libraries, and gradually build up. Happy coding!
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