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如何使用Python Pygame实现经营类游戏

一、注意事项1.python的字体要尽量小一点否则视觉上会很难看,调9-11左右而且一定一定要调Consolas字体对于win7系统字符画显示可能有问题,因为程序使用制表符,制表符在win7下存储占2个字符游戏是win10设计,设计时使用1个字符的制表符做图画。2.千万不要Ctrl+C直接暴力停止游戏!要输入“退出”,否则存档不保存第二次进去无法加载存档,正常退出会有file.close()暴力退出不会close。3.不要输错任何一个东西!该写数字的输入字符串报错,存档同样不保存!!4.收钱最多有10分钟

本文目录

    一、注意事项

    1.python的字体要尽量小一点 否则视觉上会很难看,调9-11左右 而且一定一定要调Consolas字体 对于win7系统字符画显示可能有问题,因为程序使用制表符, 制表符在win7下存储占2个字符 游戏是win10设计,设计时使用1个字符的制表符做图画。 

    2.千万不要Ctrl+C直接暴力停止游戏!要输入“退出”,否则存档不保存第二次进去无法加载存档,正常退出会有file.close() 暴力退出不会close 。

    3.不要输错任何一个东西!该写数字的输入字符串报错,存档同样不保存!!

    4.收钱最多有10分钟上限,不会一直计时,计时从建造工作点开始算起。

    二、运行环境

    [开发环境]: 

    python 3.6 运行代码 

    pycharm 2021 辅助敲代码  第三方模块 pip install 模块名 

    镜像源安装 pip install -i pypi.douban.com/simple/ +模块名  +python 安装包

    三、代码展示

    主程序

    #  特大都市  梦想小镇
    import random
    import time as ctime
    import os
    
    # DATA
    ROAD =           {"name":"road",           "level":1,  "cost":200,     "exp":1,  "people":False, "environment":0}
    SMALLHOUSE =     {"name":"smallhouse",     "level":1,  "cost":12500,   "exp":5,  "people":(5,10,15), "environment":-5}
    WOODENHOUSE =    {"name":"woodenhouse",    "level":2,  "cost":15000,   "exp":10, "people":(10,20,25), "environment":-10}
    DOUBLECABIN =    {"name":"doublecabin",    "level":2,  "cost":35000,   "exp":15, "people":(30,50,80), "environment":-15}
    BASICFARM   =    {"name":"basicfarm",      "level":1,  "cost":5000,    "exp":8,  "people":False, "earns":2000, "environment":-40}
    EXTRAFARM   =    {"name":"extrafarm",      "level":2,  "cost":10000,   "exp":10, "people":False, "earns":4000, "environment":-80}
    TREE1  =         {"name":"tree1",          "level":1,  "cost":1000,    "exp":3, "people":False, "environment":15}
    SMALLLAKE  =     {"name":"smalllake",       "level":2,  "cost":500,    "exp":2, "people":False, "environment":10}
    BAMBOO  =        {"name":"bamboo",          "level":3,  "cost":5000,    "exp":15, "people":False, "environment":40}
    MARKET =         {"name":"market",          "level":3,  "cost":25000,    "exp":20, "people":False, "earns":7500, "environment":-20} 
    DATA = [ROAD, SMALLHOUSE, WOODENHOUSE, DOUBLECABIN, BASICFARM, EXTRAFARM, TREE1, SMALLLAKE, BAMBOO, MARKET]
    
    lv = [10, 15, 25, 50, 100, 200, 500, 1000]
    CHA = {"road": 1, "smallhouse": 5, "woodenhouse": 10, "doublecabin": 15,
           "smallpark": 15, "basicfarm": 8, "extrafarm": 15, "tree1": 3}
    earns = {"basicfarm":5000, "extrafarm":10000}
    PEOPLE_BUILDINGS = ["smallhouse", "woodenhouse", "doublecabin"]
    EARNING_BUILDINGS = ["basicfarm", "extrafarm", "market"]
    ROADS = ["road1", "road2", "road3", "road4", "road5", "road6", "road7", "road8", "road9", "road10", "road11"]
    
    #PICS2 [0]-empty [1]-smallhouse [2]-basicfarm [3]-woodenhouse [4]-doublecabin [5]-smallpark
    #PICS2 [6]-road1 [7]-road2 [8]-road3 [9]-road4 [10]-road5 [11]-road6 [12]-road7
    #PICS2 [13]-road8 [14]-road9 [15]-road10 [16]-road11
    #PICS2 [17]-extrafarm [18]-tree1 [19]-bamboo [20]-water [21]-market
    #4,5,6,7分别是上转左,上转右,下转左,下转右
    # 4,5,6,7 left+up right+up left+down right+down
    # 8,9,10,11 left+up+down right+up+down up+left+right down+left+right
    PICS2 = [["┏━━━━━━━━━━━━━━┓", "┃              ┃","┃              ┃","┃              ┃",
             "┃              ┃","┃              ┃","┃              ┃","┗━━━━━━━━━━━━━━┛"],
             ["                ","   /^^^^^^^^\   ","/^^^^^^^^^^^^^^\\","┣┅┳┅┳━━━━┳┅┅┳┅┅┫",
             "┣┳┻┅┫    ┣━┳┻┳┅┫", "┣┻┅┳┫  ○ ┣┅┻┳┻┅┫","┣┅┳┻┫    ┣┅┳┻┳┅┫","┗┅┻┅┻┅┅┅┅┻┅┻┅┻┅┛"],
             ["┏━━━━━━━┳━━━━━━┓","┃□□□ □□□┃Basic ┃","┃□□□ □□□┃Farm  ┃","┃□□□ □□□┃      ┃",
             "┃□□□ □□□┃      ┃","┣━━━ ━━━┛      ┃","┃        2k/min┃","┗━━━━━━━━━━━━━━┛"],
             ["     ╔┉┉┉┉╗     ","  ╔╦┉╩┉┉┉┉╩┉╦╗  ","╔╦╬╬╦╦╦╦╦╦╦╦╬╬╦╗"," ╬╬ ╩ ╩  ╩ ╩ ╬╬ ",
             " ┋┋ ╔┉┉╗ ╔┉┉┉╣┋ "," ┋┋ ╠┉┉╣ ┋  ╔╣┋ "," ┋┋ ╚┉┉╝ ┋  ╚╣┋ ","╔╩╩┉┉┉┉┉┉╩┉┉┉╩╩╗"],
             ["----------------","|              |","|    Double    |","|    Cabin     |",
              "|              |","|              |","|              |","----------------"],
             ["----------------", "|              |", "|              |", "|  Small Park  |",
              "|              |", "|              |", "|              |", "----------------"],
             ["┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃",  # road 1
              "┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃","┃ ┃    ■■    ┃ ┃"], 
             ["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━","                "," ■■ ■■ ■■ ■■ ■■ ",  # road 2
              " ■■ ■■ ■■ ■■ ■■ ","                ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"],
             ["  ┃    ■■    ┃  ","━━┛    ■■    ┗━━","       ■■       "," ■■ ■■ ■■ ■■ ■■ ",  # road 3
              " ■■ ■■ ■■ ■■ ■■ ","       ■■       ","━━┓    ■■    ┏━━","  ┃    ■■    ┃  "],
             ["━━━━━━━━━━━━━━━┓","━━━━━━━━━━━━━┓ ┃","             ┃ ┃"," ■■ ■■ ■■    ┃ ┃",  # 4
              " ■■ ■■ ■■    ┃ ┃","       ■■    ┃ ┃","━━┓    ■■    ┃ ┃","  ┃    ■■    ┃ ┃"], 
             ["┏━━━━━━━━━━━━━━━","┃ ┏━━━━━━━━━━━━━","┃ ┃             ","┃ ┃    ■■ ■■ ■■ ",  # 5
              "┃ ┃    ■■ ■■ ■■ ","┃ ┃    ■■       ","┃ ┃    ■■    ┏━━","┃ ┃    ■■    ┃  "],
             ["  ┃    ■■    ┃ ┃","━━┛    ■■    ┃ ┃","       ■■    ┃ ┃"," ■■ ■■ ■■    ┃ ┃",  #6
              " ■■ ■■ ■■    ┃ ┃","             ┃ ┃","━━━━━━━━━━━━━┛ ┃","━━━━━━━━━━━━━━━┛"],
             ["┃ ┃    ■■    ┃  ","┃ ┃    ■■    ┗━━","┃ ┃    ■■       ","┃ ┃    ■■ ■■ ■■ ",  # 7
              "┃ ┃    ■■ ■■ ■■ ","┃ ┃             ","┃ ┗━━━━━━━━━━━━━","┗━━━━━━━━━━━━━━━"],
             ["  ┃    ■■    ┃ ┃","━━┛    ■■    ┃ ┃","       ■■    ┃ ┃"," ■■ ■■ ■■    ┃ ┃", # 8
              " ■■ ■■ ■■    ┃ ┃","       ■■    ┃ ┃","━━┓    ■■    ┃ ┃","  ┃    ■■    ┃ ┃"],
             ["┃ ┃    ■■    ┃  ","┃ ┃    ■■    ┗━━","┃ ┃    ■■       ","┃ ┃    ■■ ■■ ■■ ", # 9
              "┃ ┃    ■■ ■■ ■■ ","┃ ┃    ■■       ","┃ ┃    ■■    ┏━━","┃ ┃    ■■    ┃  "],
             ["  ┃    ■■    ┃  ","━━┛    ■■    ┗━━","       ■■       "," ■■ ■■ ■■ ■■ ■■ ", # 10
              " ■■ ■■ ■■ ■■ ■■ ","                ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"],
             ["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━","                "," ■■ ■■ ■■ ■■ ■■ ", # 11
              " ■■ ■■ ■■ ■■ ■■ ","       ■■       ","━━┓    ■■    ┏━━","  ┃    ■■    ┃  "],
             ["┏━━━━━━━━━━━┳━━┓","┃□□□ □□□ □□□┃  ┃","┃□□□ □□□ □□□┃  ┃","┃□□□ □□□ □□□┃  ┃", # ExtraFarm
              "┃□□□ □□□ □□□┃  ┃","┣━━┛ ┗━━    ┛  ┃","┃FarmEX  4k/min┃","┗━━━━━━━━━━━━━━┛",],
             [" ┏━━━━━━━━━━━━┓ "," ┃  ┏┳━━━━┳┓  ┃ " ," ┃┏━┛┗┳━━┳┛┗━┓┃ " ," ┗┛   ┗┳┳┛   ┗┛ ", # Tree1
              "       ╋╋       ","       ╋╋       ","       ╋╋       ","       ┻┻       ",],
             ["      ╲┏┓╱      ","      ╲╋╋╱      ","  ╲┏┓╱╲╋╋╱      ","  ╲╋╋╱╲╋╋╱      ", # bamboo
              "  ╲╋╋╱╲╋╋╱ ╲┏┓╱ ","  ╲╋╋╱ ╋╋  ╲╋╋╱ ","   ╋╋  ╋╋  ╲╋╋╱ ","   ╋╋  ╋╋   ╋╋  "],
             ["┏━━━━━━━━━━━━━━┓","┃ ~~~ ~~   ~~  ┃","┃~~~ ~   ~~  ~~┃","┃  ~~  ~~ ~~  ~┃", # water
              "┃~ ~~~~  ~~    ┃","┃~~~   ~~~  ~~~┃","┃~~ ~ ~~~~~~  ~┃","┗━━━━━━━━━━━━━━┛"],
             ["  ╱╳╳╳╳╳╳╳╳╳╳╲  "," ╱╳╳╳╳╳╳╳╳╳╳╳╳╲ ","╱┳┻━━━━━━━━━━┻┳╲","┣┫   Market   ┣┫", # market
              "╋╈┳┳┳┳┳┳┳┳━━━┳╈╋","╋╈╈╈╈╈╈╈╈╈  ┏╈╈╋","╋╈╈╈╈╈╈╈╈╈  ┗╈╈╋","┻┻┻┻┻┻┻┻┻┻━━━┻┻┻"]] 
    
    
    # 通过建筑名称获取建筑相关数据
    def getdata(buildname, datatype):
        for data in DATA:
            if data["name"] == buildname:
                return data[datatype]
    
    # 检测是否已经有存档存在
    def checkloads():
        for load in os.listdir():
            if load.split(".")[-1] == "city":
                return True
        return False
    
    # 获得目录下所有存档
    def getloads():
        loads = []
        for load in os.listdir():
            if load.split(".")[-1] == "city":
                loads.append(load)
        return loads
    
    # 通过存档还原地图
    def remap(s):
        resultmap = []
        new = []
        s1 = s.split("$")[:-1]
        for s2 in s1:
            s2 = s2[1:-1]
            tmp = s2.split(",")
            resultmap.append(tmp)
        for i in resultmap:
            jie = []
            for j in i:
                try:
                    jie.append(int(j))
                except:
                    jie.append(str(j[1:][1:-1]))
            new.append(jie)
        return new
    
    # 通过存档还原工作点
    def rework(s):
        resultworkers = []
        parts = s.split("@")
        for part in parts:
            if part == "":
                continue
            resultworkers.append(part.split("#"))
        for i in range(0, len(resultworkers)):
            for j in range(0, len(resultworkers[i])):
                try:
                    resultworkers[i][j] = float(resultworkers[i][j])
                except:
                    pass
        return resultworkers[:-1]
    
    
    
    # 玩家类
    class Player():
        def __init__(self, name, type = "new"):
            self.type = type
            self.data = city.userdata.readlines()
            if self.type == "load":
                self.name = self.data[0].split()[-1]
                self.balance = int(self.data[1].split()[-1])
                self.level = int(self.data[2].split()[-1])
                self.exp = int(self.data[3].split()[-1])
                self.totalexp = int(self.data[4].split()[-1])
                self.nextexp = int(self.data[5].split()[-1])
            else:
                self.name = name
                self.balance = 50000
                self.level = 1
                self.exp = 0
                self.totalexp = 0
                self.nextexp = 10
                city.userdata.write("username: " + self.name + "\n")
                city.userdata.write("balance: " + str(self.balance) + "\n")
                city.userdata.write("level: " + str(self.level) + "\n")
                city.userdata.write("exp: " + str(self.exp) + "\n")
                city.userdata.write("totalexp: " + str(self.totalexp) + "\n")
                city.userdata.write("nextexp: " + str(self.nextexp) + "\n")
    
    
        def earn(self, value):
            self.balance += value
    
        def cost(self, value):
            if value <= self.balance:
                self.balance -= value
            else:
                return False
    
        def addexp(self, num):
            self.totalexp += num
            self.exp += num
            if self.exp < lv[self.level - 1]:
                print("你获得了" + str(num) + "经验!")
                return
            while self.exp >= lv[self.level - 1]:
                self.exp = self.exp - lv[self.level - 1]
                self.level += 1
                self.nextexp = lv[self.level - 1] - self.exp
                print("恭喜! 您升入等级" + str(self.level) + "!")
    
        def show(self):
            print("市长:" + self.name)
            print("金钱:" + str(self.balance))
            print("等级:" + str(self.level), " 经验:" + str(self.exp))
            print()
    
    # 城市工作经营类
    class Worker():
        def __init__(self, name, type, money):
            T = ctime.time()
            self.name = name
            self.type = type
            self.oncemoney = money
            self.totaltime = 0 # 游戏总时长
            self.time = 0 # 距离上次获得利润时间
            self.starttime = T # 起始时间刻(每局常量)
            self.nowtime = T # 现在时间刻
            self.lastearntime = T # 上次盈利时间
            self.totalearn = 0 # 盈利总金额
    
        # 刷新现在的时间刻
        def update(self):
            self.nowtime = ctime.time()
            self.totaltime = int(self.nowtime - self.starttime)
            self.time = int(self.nowtime - self.lastearntime)
    
        # 盈利
        def earn(self):
            # 这里规定 单次收取的最大利润不可以大于10min所获得的利润
            self.update()
            if int(self.time) < 60:
                return False
            self.lastearntime = ctime.time()
            earns = (int(self.time) // 60) * self.oncemoney
            if earns > 10 * self.oncemoney:
                earns = 10 * self.oncemoney
            self.totalearn += earns
            return earns
    
    
    
    # 城市类
    class City():
        def __init__(self, name, size = "8x8", type = "new", username = "/"):
            self.name = name
            self.height = int(size.split("x")[1])
            self.width = int(size.split("x")[0])
            self.map = [[j, i, "empty"] for i in range(1, self.height+1) for j in range(1, self.width+1)]
            self.environment = 100
            self.env_type = "perfect"
            self.people = 0
            self.people_env_list = [0, 0, 0] # 应当反映的人口数量和环境状态的关系 bad-good-perfect 顺序
            
            self.earn = 0
            self.housecount = 0
            self.workcount = 0
            self.parkcount = 0
            self.buildcount = 0
    
            self.isfull = False
            self.lasttime = 0
            self.workers = []
    
            self.filedata = []
            self.f, self.f2 = 0, 0
            if type == "new":
                self.f = open("{}.city".format(name), "w+")
                self.userdata = open("{}.user".format(name), "w+")
                self.log = open("{}.log".format(name), "a+")
                '''
                userdata.write("username: "+ username +"\n")
                userdata.write("balance: 50000\n")
                userdata.write("level: 1\n")
                userdata.write("exp: 0\n")
                userdata.write("totalexp: 0\n")
                userdata.write("nextexp: 0\n")
                '''
                self.writedata("创建存档\n")
                self.f.write("cityname: " + self.name + "\n")
                self.f.write("height: " + str(self.height) + "\n")
                self.f.write("width: " + str(self.width) + "\n")
                self.f.write("environment: " + str(self.environment) + "\n")
                self.f.write("people: " + str(self.people) + "\n")
                self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "\n")
                workers_data = self.workers_data_change()
                self.f.write("workers: " + str(workers_data) + "\n")  
                self.f.write("earn: " + str(self.earn) + "\n")
                self.f.write("housecount: " + str(self.housecount) + "\n")
                self.f.write("workcount: " + str(self.workcount) + "\n")
                self.f.write("parkcount: " + str(self.parkcount) + "\n")
                self.f.write("buildcount: " + str(self.buildcount) + "\n")
                self.f.write("citymap: " + str(self.map))
    
            elif type == "load":
                try:
                    self.f = open("{}.city".format(name), "r+")
                    self.userdata = open("{}.user".format(name), "r+")
                    self.log = open("{}.log".format(name), "a+")
    
                except:
                    print("错误!没有找到存档!")
            self.filedata = self.f.readlines()
            if type == "load":
                self.name = self.filedata[0].split()[-1]
                self.height = int(self.filedata[1].split()[-1])
                self.width = int(self.filedata[2].split()[-1])
                self.environment = int(self.filedata[3].split()[-1])
                self.people = int(self.filedata[4].split()[-1])
                self.people_env_list = self.filedata[5][17:-1].split(", ")
                for i in range(0, len(self.people_env_list)):
                    self.people_env_list[i] = int(self.people_env_list[i])
                
                workerslist = rework(self.filedata[6].split(":")[-1])
                self.map = remap(self.filedata[12][9:])
                for worker in workerslist:
                    tmpworker = Worker(worker[0], worker[1], worker[2])
                    tmpworker.totaltime = worker[3]
                    tmpworker.time = worker[4]
                    tmpworker.starttime = worker[5]
                    tmpworker.nowtime = worker[6]
                    tmpworker.lastearntime = worker[7]
                    tmpworker.totalearn = worker[8]
                    self.workers.append(tmpworker)
                self.workcount = len(self.workers)
    
        # 建造建筑
        def build(self, what, where):
            w = self.changexy(where)
            for i in range(0, len(self.map)):
                if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] == "empty":
                    self.map[i][2] = what
                    break
            if what in PEOPLE_BUILDINGS:
                self.housecount += 1
                self.people_change(what, "increase")
            if what in EARNING_BUILDINGS:
                self.workcount += 1
                worker = Worker(str(len(self.workers) + 1), what, self.getplacedata(what, "earns"))
                self.workers.append(worker)
    
            self.changemap()
            self.writedata("在 {} 处建造 {} 建筑\n".format(where, what))
            self.show()
    
        # 道路建造
        def buildroad(self, where, isShow=True):
            w = self.changexy(where)
            x, y = w[0], w[1]
            if self.getplace(x, y) != "empty":
                return False
    
            self.map[self.getmapnum(x, y)][2] = "road3"
            self.roadmove(x, y, 1)
    
            # 判断1:如果目标道路上下左右都没有道路,建road3十字路口
            if self.getplace(x + 1, y) not in ROADS and self.getplace(x - 1, y) not in ROADS and self.getplace(x,
                                                                                                               y + 1) not in ROADS and self.getplace(
                    x, y - 1) not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road3"
            else:
                self.roadcheck(x, y)
    
            self.writedata("在 {} 处建造道路\n".format(where))
            self.changemap()
            if isShow:
                self.show()
    
        # 更改.city的数据
        def changemap(self):
            self.f.close()
            os.remove("{}.city".format(self.name))
            ctime.sleep(0.1)
            self.f = 0
            self.f = open("{}.city".format(self.name), "w+")
            self.f.write("cityname: " + self.name + "\n")
            self.f.write("height: " + str(self.height) + "\n")
            self.f.write("width: " + str(self.width) + "\n")
            self.f.write("environment: " + str(self.environment) + "\n")
            self.f.write("people: " + str(self.people) + "\n")
            self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "\n")
            workers_data = self.workers_data_change()
            self.f.write("workers: " + str(workers_data) + "\n")  
            self.f.write("earn: " + str(self.earn) + "\n")
            self.f.write("housecount: " + str(self.housecount) + "\n")
            self.f.write("workcount: " + str(self.workcount) + "\n")
            self.f.write("parkcount: " + str(self.parkcount) + "\n")
            self.f.write("buildcount: " + str(self.buildcount) + "\n")
            self.f.write("citymap: ")
            for i in self.map:
                self.f.write(str(i) + "$")
    
            self.f.seek(0, 0)
            self.filedata = self.f.readlines()
    
    
        # 变换坐标
        def changexy(self, string):
            s = string.split(",")
            return int(s[0]), int(s[1])
    
        # 更改.user的用户信息(钱数,等级等等)
        def changeuserdata(self, name, balance, level, exp, totalexp, nextexp):
            self.userdata.close()
            self.userdata = open("{}.user".format(self.name), "w+")
            self.userdata.write("username: " + name + "\n")
            self.userdata.write("balance: " + str(balance) + "\n")
            self.userdata.write("level: " + str(level) + "\n")
            self.userdata.write("exp: " + str(exp) + "\n")
            self.userdata.write("totalexp: " + str(totalexp) + "\n")
            self.userdata.write("nextexp: " + str(nextexp) + "\n")
        
        def check(self):
            return self.height, self.width, self.map
    
        # 检测坐标上是否是空位
        def checkempty(self, where):
            w = self.changexy(where)
            for i in range(0, len(self.map)):
                if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] == "empty":
                    return True
                elif self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][2] != "empty":
                    return False
    
        # 环境状态监测
        def checkenv(self):
            if self.environment < 0:
                self.env_type = "bad"
            elif 0 < self.environment and self.environment < 100:
                self.env_type = "good"
            elif self.environment > 100:
                self.env_type = "perfect"
    
        # 检测坐标是否超出范围
        def checkout(self, where):
            w = self.changexy(where)
            if w[0] <= self.width and w[1] <= self.height and w[0] > 0 and w[1] > 0:
                return True
            else:
                return False
    
        # 检测城市是否满格
        def checkplace(self):
            isOk = True
            for i in range(0, len(self.map)):
                if self.map[i][2] == "empty":
                    self.isfull = False
                    return
            self.isfull = True
    
        # 检查工作点并返回工作点的信息列表
        def checkworkplace(self):
            res = []
            for i in self.workers:
                i.update()
                res.append(str(int(float(i.name))) + " " + i.type + " 工作时间:" + str(i.time) + "秒")
            return res
    
        # 商业性建筑的盈利
        def earnmoney(self, num):
            for i in self.workers:
                if int(i.name) == num:
                    result = i.earn()
                    if result == False:
                        return None
                    else:
                        self.writedata("收取 {} 建筑的利润 ¥{} \n".format(i.type, result))
                        return result
    
        # 获取系统内部图的序号
        def getmapnum(self, xray, yray):
            for i in range(0, len(self.map)):
                if self.map[i][0] == xray and self.map[i][1] == yray:
                    return i
            return False
    
        # 获取该位置上的建筑物
        def getplace(self, xray, yray):
    
            if xray == 0 or yray == 0 or xray > self.width or yray > self.height:
                return False
            
            for target in self.map:
                if target[0] == xray and target[1] == yray:
                    return target[2]
            return False
    
        # 通过建筑名称获取建筑的所有信息 tag 表示信息种类
        def getplacedata(self, placename, tag):
            for data in DATA:
                if data["name"] == placename:
                    return data[tag]
            return False
            
        # 动态更新人口
        def people_change(self, what = None, mode = "increase"):
            if what != None:
                peoples = self.getplacedata(what, "people")
                self.people_env_list[0] += (peoples[0] if mode == "increase" else -peoples[0])
                self.people_env_list[1] += (peoples[1] if mode == "increase" else -peoples[1])
                self.people_env_list[2] += (peoples[2] if mode == "increase" else -peoples[2])
    
            # 动态更新
            if self.env_type == "bad": self.people = self.people_env_list[0]
            elif self.env_type == "good": self.people = self.people_env_list[1]
            elif self.env_type == "perfect": self.people = self.people_env_list[2]
    
        # 拆除建筑
        def remove(self, where, isShow = True):
            w = self.changexy(where)
            removething = ""
            for i in range(0, len(self.map)):
                if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]):
                    removething = self.map[i][2]
                    self.map[i][2] = "empty"
                    if removething in ROADS:
                         # 拆除的如果是道路,拆除后对其他道路的朝向重新检测 
                        self.roadmove(int(w[0]), int(w[1]), 2)
                    break
            if removething in PEOPLE_BUILDINGS:
                self.housecount -= 1
                self.people_change(removething, "decrease")
            self.changemap()
            
            self.writedata("在 {} 处拆除 {}\n".format(where, removething))
            if isShow:
                self.show()
    
        # 判断一个道路四周的道路方向并加以调整
        def roadcheck(self, x, y):
            placesnear = [self.getplace(x-1, y-1), self.getplace(x, y-1), self.getplace(x+1, y-1),
                          self.getplace(x-1, y),   self.getplace(x, y),   self.getplace(x+1, y)  ,
                          self.getplace(x-1, y+1), self.getplace(x, y+1), self.getplace(x+1, y+1)]
            #print(x, y, self.getplace(x, y))
            # 前判断:如果原点不是道路,直接返回
            if placesnear[4] not in ROADS:
                return
            # 判断1:如果一方出现道路,那么将一方的道路改为单向道路
            if placesnear[1] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road1"
            elif placesnear[3] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road2"
            elif placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road2"
            elif placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road1"
            # 判断2:双连路口 
            elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road6"
            elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road7"
            elif placesnear[1] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road1"
            elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[7] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road2"
            elif placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road4"
            elif placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road5"
            # 判断3:丁字路口
            elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road10"
            elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[5] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road8"
            elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road9"
            elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road11" 
            # 判断4:十字路口
            elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS:
                self.map[self.getmapnum(x, y)][2] = "road3" 
    
        # 动态道路分析判断
        def roadmove(self, x, y, time):
            # time 递归次数(拓展范围) 
            #print(x, y, self.getplace(x, y), time)
            if time == -1:
                return
            #if self.getplace(x, y) not in ROADS :
                #return
    
            self.roadcheck(x, y)
            # 递归
            self.roadmove(x-1, y-1, time-1)
            self.roadmove(x, y-1, time-1)
            self.roadmove(x+1, y-1, time-1)
            self.roadmove(x-1, y, time-1)
            self.roadmove(x+1, y, time-1)
            self.roadmove(x-1, y+1, time-1)
            self.roadmove(x, y+1, time-1)
            self.roadmove(x+1, y+1, time-1)
    
        # 打印城市模型
        def show(self):
            def printlines(things):
                oneline = ""
                for line in range(0, 8):
                    for i in things:
                        if i == "empty":
                            oneline += PICS2[0][line]
                        elif i == "smallhouse":
                            oneline += PICS2[1][line]
                        elif i == "basicfarm":
                            oneline += PICS2[2][line]
                        elif i == "woodenhouse":
                            oneline += PICS2[3][line]
                        elif i == "doublecabin":
                            oneline += PICS2[4][line]
                        elif i == "smallpark":
                            oneline += PICS2[5][line]
                        elif i == "road1":
                            oneline += PICS2[6][line]
                        elif i == "road2":
                            oneline += PICS2[7][line]
                        elif i == "road3":
                            oneline += PICS2[8][line]
                        elif i == "road4":
                            oneline += PICS2[9][line]
                        elif i == "road5":
                            oneline += PICS2[10][line]
                        elif i == "road6":
                            oneline += PICS2[11][line]
                        elif i == "road7":
                            oneline += PICS2[12][line]
                        elif i == "road8":
                            oneline += PICS2[13][line]
                        elif i == "road9":
                            oneline += PICS2[14][line]
                        elif i == "road10":
                            oneline += PICS2[15][line]
                        elif i == "road11":
                            oneline += PICS2[16][line]
                        elif i == "extrafarm":
                            oneline += PICS2[17][line]
                        elif i == "tree1":
                            oneline += PICS2[18][line]
                        elif i == "bamboo":
                            oneline += PICS2[19][line]
                        elif i == "smalllake":
                            oneline += PICS2[20][line]
                        elif i == "market":
                            oneline += PICS2[21][line]
                    print(oneline)
                    oneline = ""
            tmp, things = 0, []
            for i in range(0, len(self.map)):
                things.append(self.map[i][2])
                tmp += 1
                if tmp == self.width:
                    printlines(things)
                    tmp, things = 0, []
                    
        # 打印城市信息
        def show_information(self):
            self.update()
            print("城市名称:" + self.name)
            print("金钱:{} 等级 {} 距下一级还需 {} 经验".format(player.balance, player.level, player.nextexp))
            print("人口:" + str(self.people))
            print("环境指数:" + str(self.environment), self.env_type.capitalize())
            print()
    
        # 有事没事更新一下游戏各种数据~
        def update(self):
            player.nextexp = lv[player.level - 1] - player.exp # 更新下一等级所需经验数
            self.checkenv() # 更新环境等级
            self.people_change()  # 依照环境更新人口
                
        # 改变Worker类的数据为可见的列表
        def workers_data_change(self):
            result = ""
            if self.workers == []:
                return []
            for each in self.workers:
                temp = str(each.name) + "#" + str(each.type) + "#" + str(each.oncemoney) + "#" +str(each.totaltime) + "#" +str(each.time) + "#" +str(each.starttime) + "#" +str(each.nowtime) + "#" +str(each.lastearntime) + "#" +str(each.totalearn)
                result += temp + "@"
            
            return result
    
        # 工作时间检查
        def worktimecheck(self):
            res = self.checkworkplace()
    
        # 记录玩家操作日志
        def writedata(self, thing):
            self.log.write(ctime.strftime("%Y-%m-%d %H:%M:%S") + " " + thing)
    
            
    # 初始化城市
    isRead = False
    print("----------欢迎来到Megapolis!----------")
    print("市长,我们该如何称呼您:")
    name = input()
    if checkloads():
        loads = []
        print("系统检测到您已经有存档,存档如下:")
        loads = getloads()
        print(loads)
        print("您想选择打开存档,还是新建一个城市?(打开:1/新建:2)")
        user = int(input())
        if user == 1:
            print("您想打开哪一个存档?输入序号:")
            num = int(input())
            load = loads[num - 1]
            print("正在加载中,请稍后......")
            isRead = True
        elif user == 2:
            print("您好, " + name + ", 现在,为您的城市创建一个新名称:")
            cityname = input()
            print("您的城市大小是多少? (运用数字x数字的方式,例如 4x4, 8x8)")
            citysize = input()
            print("城市创建中,请稍后......")
    else:
        print("您好, " + name + ", 现在,为您的城市创建一个新名称:")
        cityname = input()
        print("您的城市大小是多少? (运用数字x数字的方式,例如 4x4, 8x8)")
        citysize = input()
        print("城市创建中,请稍后......")
    # 创造并打印城市
    if isRead:
        city = City(load.split(".")[0], "1x1", "load")
        # 创造玩家
        player = Player(name, type = "load")
    else:
        city = City(cityname, citysize)
        player = Player(name)
    city.show()
    player.show()
    
    def fast_road_building():
        print("您要把道路安放在哪些地方?(用2,3 2,4 2,5这样的连续坐标来安置道路,坐标之间要加空格哦)")
        while True:
            try:
                wheres = input()
                if wheres == "退出":
                    print("好的,已经退出~")
                    return
                else:
                    wheres = wheres.split()
            except:
                print("输入有误,请重新尝试哦~")
            else:
                not_empty_places = []
                is_repeated = True if len(list(set(wheres))) != len(wheres) else False
                wheres = list(set(wheres))
                print(wheres)
                all_count = len(wheres)
                # 制作一个wheres的拷贝,方便完整遍历where
                wheres_copy = wheres.copy()
                for where in wheres_copy:
                    if not city.checkempty(where) or not city.checkout(where):
                        not_empty_places.append(where)
                        wheres.remove(where)
    
                rest_empty_places = (all_count - len(not_empty_places))
                total_price = 200 * rest_empty_places
                total_exp = 2 * rest_empty_places
                if is_repeated:
                    print("您输入了重复的坐标,已经自动帮您去除重复~")
                if len(wheres) == 0:
                    print("您所描述的位置上均有建筑或位于城市区域之外,无法建造道路!")
                    return
                elif len(not_empty_places) != 0:
                    print("您所描述的位置中,{} 位置不能建造道路。剩余可建造的道路总价为¥{}".format(str(not_empty_places)[1:-1], total_price))
                else:
                    print("建造这些道路需要¥{}".format(total_price))
                print("继续建造吗?(建造/不建造)")
                is_build = input()
                if is_build == "建造":
                    player.cost(total_price)
                    player.addexp(total_exp)
                    city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp,
                                        player.nextexp)
                    for where in wheres:
                        city.buildroad(where, isShow = False)
                    city.show()
                    player.show()
                    return
                else:
                    print("好的,已经取消建造!")
                    return
    
    def fast_removing():
        print("您要拆除哪些地方的建筑?(用2,3 2,4 2,5这样的连续坐标来拆除建筑,坐标之间要加空格哦)")
        while True:
            try:
                wheres = input()
                if wheres == "退出":
                    print("好的,已经退出~")
                    return
                else:
                    wheres = wheres.split()
            except:
                print("输入有误,请重新尝试哦~")
            else:
                not_empty_places = []
                is_repeated = True if len(list(set(wheres))) != len(wheres) else False
                wheres = list(set(wheres))
                print(wheres)
                all_count = len(wheres)
                # 制作一个wheres的拷贝,方便完整遍历where
                wheres_copy = wheres.copy()
                for where in wheres_copy:
                    if city.checkempty(where) or not city.checkout(where):
                        not_empty_places.append(where)
                        wheres.remove(where)
    
                rest_empty_places = (all_count - len(not_empty_places))
                total_price = 200 * rest_empty_places
                total_exp = 2 * rest_empty_places
                if is_repeated:
                    print("您输入了重复的坐标,已经自动帮您去除重复~")
                if len(wheres) == 0:
                    print("您所描述的位置上均没有可拆除的建筑或位于城市区域之外,无法拆除!")
                    return
                elif len(not_empty_places) != 0:
                    print("您所描述的位置中,{} 位置无法拆除。".format(str(not_empty_places)[1:-1]))
                print("继续拆除吗?(拆除/不拆除)")
                is_build = input()
                if is_build == "拆除":
                    for where in wheres:
                        city.remove(where, isShow = False)
                    city.show()
                    player.show()
                    return
                else:
                    print("好的,已经取消拆除!")
                    return
    
    
    def choose_building(housetypes, prices):
        l = len(housetypes)
        if housetypes == "road":
            if player.balance < prices:
                print("市长,您没有足够的金钱建造道路!\n")
                return
            elif city.isfull:
                print("市长,您的城市空位不足!\n")
                return
            else:
                print("您想要把道路安放在何处:(运用 x,y 例如 3,3)")
                while True:
                    where = input()
                    if where == "退出":
                        print("好的,已退出建造!")
                        break
                    if not city.checkout(where):
                        print("市长,您不能把道路放在城市土地之外!")
                    elif not city.checkempty(where):
                        print("市长,这块地上已经有建筑了,请换一块地!")
                    else:
                        break
    
                player.cost(prices)
                player.addexp(2)
                city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)
                city.buildroad(where)
                player.show()
                return
        while True:
            print("请告诉我建筑物的序号(用0来停止):")
            num = int(input())
            if num > l or num < 0:
                print("没有这个序号的建筑物,请重试!")
            elif num == 0:
                print("好的,已经退出选择!")
                break
            else:
                if player.level < getdata(housetypes[num - 1], "level"):
                    print("市长,您的等级不够建造此建筑!\n")
                    break
                if player.balance < prices[num - 1]:
                    print("市长,您没有足够的金钱建造该建筑!\n")
                    break
                elif city.isfull:
                    print("市长,您的城市空位不足!\n")
                    break
                else:
                    print("您想要把该建筑安放在何处:(运用 x,y 例如 3,3)")
                    while True:
                        where = input()
                        if not city.checkout(where):
                            print("市长,您不能把道路放在城市土地之外!")
                        elif not city.checkempty(where):
                            print("市长,这块地上已经有建筑了,请换一块地!")
                        else:
                            break
    
                    player.cost(prices[num - 1])
                    city.environment += int(getdata(housetypes[num - 1], "environment"))
                    city.checkenv()
                    city.build(housetypes[num - 1], where)
                    player.addexp(city.getplacedata(housetypes[num - 1], "exp"))
                    city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)
                    player.show()
                    break
    
    # 主循环
    while True:
        city.update()
        print("亲爱的市长,您想做些什么?(建造/铲除建筑/查看信息/盈利/退出)")
        users = input()
        if users == "建造":
            print("您想建造什么样的建筑?(房屋/工作点/道路/绿化)")
            kind = input()
            if kind == "房屋":
                print("以下是一些种类的房屋:")
                print("1.小房子      价格:12500  需求等级:1 容纳人数:5/10/15  环境指数:-5")
                print("2.精致木屋    价格:15000  需求等级:2 容纳人数:10/20/25 环境指数:-10")
                print("3.双层旅馆    价格:35000  需求等级:2 容纳人数:30/50/80 环境指数:-15")
                choose_building(["smallhouse", "woodenhouse", "doublecabin"],
                                [12500, 15000, 35000])
    
            elif kind == "工作点":
                print("以下是一些种类的工作点(利润单位为元/分钟):")
                print("1.基础农场     价格:5000  需求等级:1 利润:¥2000/min  环境指数:-40")
                print("2.大型农场     价格:15000 需求等级:2 利润:¥4000/min  环境指数:-80")
                print("3.小商店       价格:25000 需求等级:3 利润:¥7500/min  环境指数:-20")
                choose_building(["basicfarm", "extrafarm", "market"],
                                [5000, 15000, 25000])
            elif kind == "道路":
                print("道路的价格为¥200/1格")
                print("选择快速建造道路模式吗?(是/否)")
                is_fast_road_building = input()
                if is_fast_road_building == "是":
                    fast_road_building()
                else:
                    choose_building("road", 200)
            elif kind == "绿化":
                print("以下是不同种类的绿化:")
                print("1.树木       价格:1000 需求等级:1 环境指数:+15")
                print("2.小型湖泊   价格:500 需求等级:2 环境指数:+10")
                print("3.竹林       价格:5000 需求等级:3 环境指数:+40")
                choose_building(["tree1", "smalllake", "bamboo"], [1000, 500, 5000])
            else:
                print("不好意思,您输入的建筑类型还不存在哦~")
        elif users == "铲除建筑":
            print("选择快速拆除建筑模式吗?(是/否)")
            is_fast_removing = input()
            if is_fast_removing == "是":
                fast_removing()
            else:
                print("输入你想铲除的建筑坐标:(运用 x,y 例如 3,3)")
                while True:
                    where = input()
                    if where == "退出":
                        print("好的,已经退出拆除界面!")
                        break
                    if not city.checkout(where):
                        print("市长,您不能铲除城市土地之外的建筑,请重新尝试!")
                    elif city.checkempty(where):
                        print("这块土地上没有建筑可以铲除,请重新尝试!")
                    else:
                        city.remove(where)
                        player.show()
                        break
    
        elif users == "查看信息":
            city.show_information()
        elif users == "盈利":
            if city.workcount == 0:
                print("市长,您还没有任何的工作点!")
            else:
                result = city.checkworkplace()
                print("您有以下几个工作点:")
                print(result)
                print("您想要选择哪一个? 请告诉我序号:")
                index = int(input())
                tmpmoney = city.earnmoney(int(result[index - 1].split()[0]))
                money = None if tmpmoney == None else int(tmpmoney)
                if money == None:
                    print("等一下,市长!工人们还没有生产完毕!")
                else:
                    player.earn(money)
                    city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)
                    city.changemap()
                    print("您获得了 ¥" + str(money) + "!")
        elif users == "退出":
            print("欢迎下次再来, " + name + "!")
            break
        
    city.f.close()
    city.log.close()
    city.userdata.close()

    四、效果展示

    这款游戏是经营类:可建造房屋、工作、绿化等。会产出、消耗相应的金钱等。

    1)城市示咧

    如何使用Python Pygame实现经营类游戏

    2)随机截图

    如何使用Python Pygame实现经营类游戏

    本站声明:本文内容由网友自发贡献,版权归原作者所有,本站不承担相应法律责任。如您发现有涉嫌抄袭侵权的内容,请联系bd@zhengruan.com
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